CONTROL
A surreal television control room simulator. Twelve monitors, one chair, no instructions.
A short, quiet game set in a 1970s broadcast control room where every channel is a little wrong. You watch, adjust and slowly work out what you're responsible for.
Built with: Godot · GDScript · Blender

What it is
A first-person game about watching television for a living. The monitors show strange broadcasts, the desk is full of switches, and nobody tells you what any of them do.
Development
Paused, for now.
The control room works; the story doesn't yet. Leaving it to breathe.
First playable room.
Twelve monitors, one chair, and something wrong on channel 4.