About
I make things.
Sometimes they're films.
Sometimes they're games.
Sometimes they're tiny computers inside plastic boxes.
What I work with
- Audiovisual
- I started with cameras: short films, edits, music videos. Framing and pacing still shape everything I build.
- Hardware
- ESP32s, small displays, speakers and knobs. Tiny computers that do one thing and do it kindly.
- Fabrication & 3D
- Prototypes need bodies. I model, print, sand and re-print until an object feels right in the hand.
- Software
- Firmware, tools and small apps, mostly written to make the hardware feel alive.
- Games
- Small worlds built around one good idea, from handheld games to a surreal control room.
- Experiments
- Things without a clear purpose yet. Some of them grow up to become projects.
- AI, as a tool
- A collaborator for the tedious parts: drafts, refactors, research. The taste and the decisions stay mine.